Beastforms

Reference to beastforms available in the System Reference Document

druid

Agile Scout

Beastform

Agility +1 | Evasion +2

Agility Melee - d4 (Physical)

Gain advantage on: deceive, locate, sneak

Agile Your movement is silent, and you can spend a Hope to move up to Far range without rolling.

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Fragile When you take Major or greater damage, you drop out of Beastform

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(Fox, Mouse, Weasel, etc.)

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druid

Household Friend

Beastform

Instinct +1 | Evasion +2

Instinct Melee - d6 (Physical)

Gain advantage on: climb, locate, protect

Companion When you Hlep an Ally, you can roll a d8 as your advantage die.

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Fragile When you take Major or greater damage, you drop out of Beastform

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(Cat, Dog, Rabbit, etc.)

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druid

Nimble Grazer

Beastform

Agility +1 | Evasion +3

Agility Melee - d6 (Physical)

Gain advantage on: leap, sneak, sprint

Elusive Prey When an attack roll against you would succeed, you can mark a Stress and roll a d4. Add the result to your Evasion against this atack.

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Fragile When you take Major or greater damage, you drop out of Beastform

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(Deer, Gazelle, Goat)

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druid

Pack Predator

Beastform

Strength +2 | Evasion +1

Strength Melee - d8+2 (Physical)

Gain advantage on: attack, sprint, track

Hobbling Strike When you succeed on an attack against a target within Melee range, you can mark a Stress to make the target temporarily Vulnerable

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Pack Hunting When you succeed on an attack against the sametarget as an ally who acts immediately before you, add a d8 to your damage roll.

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(Coyote, Hyena, Wolf, etc)

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druid

Aquatic Scout

Beastform

Agility +1 | Evasion +2

Agility Melee - d4 (Physical)

Gain advantage on: navigate, sneak, swim

Aquatic You can breath and move naturally underwater

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Fragile When you take Major or greater damage, you drop out of Beastform

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(Eel, Fish, Octopus, etc.)

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druid

Stalking Arachnid

Beastform

Finesse +1 | Evasion +2

Finesse Melee - d6+1 (Physical)

Gain advantage on: attack, climb, sneak

Venomus Bite When you succeed on an attack against a target within Melee range, the target becomes temporarily Poisoned. A Poisoned creature takes 1d10 direct physical damage each time they act.

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Webslinger You can create a strong web material useful for both adventuring and battle. The web is resilient enough to support one creature. You can temporarily Restrain a target within Close range by succeeding on a Finesse Roll against them.

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(Tarantula, Wolf Spider, etc)

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druid

Armored Sentry

Beastform

Strength +1 | Evasion +1

Strength Melee - d8+2 (Physical)

Gain advantage on: dig, locate, protect

Armored Shell Your hardened exterior gives you resistance to physical damage. Additionally, mark an Armor Slot to retract into your shell. While in your shell, physical damage is reduced by a number equal to your Armor Score (after applying resistance), but you can’t perform other actions without leaving this form.

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Cannonball Mark a Stress to allow an ally to throw or launch you at an adversary. To do so, the ally makes an attack roll using Agility or Strength (their choice) against a target within Close range. On a success, the adversary takes d12+2 physical damage using the thrower's Proficiency. You can spend a Hope to target an additional adversary within Very Close range of the first. The second target takes half the damage dealt to the first target.

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(Armodilo, Pangolin, Turtle, etc.)

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druid

Powerful Beast

Beastform

Strength +1 | Evasion +3

Strength Melee - d10+4 (Physical)

Gain advantage on: navgitae, protect, scare

Rampage When you roll a 1 on a damage die, you can roll a d10 and add the result to the damage roll. Addiitonally, before you make an attack roll, you can mark a Stress to gain a +1 bonus to your Proficiency for that attack.

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Thick Hide You gain a +2 bonus to your damage thresholds.

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(Bear, Bull, Moose, etc)

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druid

Mighty Strider

Beastform

Agility +1 | Evasion +2

Agility Melee - d8+1 (Physical)

Gain advantage on: leap, navigate, sprint

Carrier You can carry up to two willing allies with you when you move.

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Trample Mark a Stress to move up to Close range in a straight line and make an attack against all targets within Melee range of the line. Targets you succeed against take d8+1 physical damage using your Proficiency andare temporarily Vulnerable.

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(Camel, Horse, Zebra, etc)

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druid

Striking Serpent

Beastform

Finesse +1 | Evasion +2

Finesse Very Close - d8+4 (Physical)

Gain advantage on: climb, deceive, sprint

Venomous Strike Make an attack against any number of targets within Very Close range. On a success, a target is temporarily Poisoned. A Poisoned creature takes a 1d10 physical direct damage each time they act.

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Warning Hiss Mark a Stress to force any number of targets within Melee range to move back to Very Close range.

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(Cobra, Rattlesnake, Viper, etc)

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druid

Pouncing Predator

Beastform

Instinct +1 | Evasion +3

Instinct Melee - d8+6 (Physical)

Gain advantage on: attack, climb, sneak

Fleet Spend a Hope to move up to Far range without rolling.

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Takedown Mark a Stress to move into Melee range of a target and make an attack roll against them. On a success, you gain a +2 bonus to your Profiency for this attack and the target must mark a Stress.

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(Cheetah, Lion, Panther, etc)

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druid

Winged Beast

Beastform

Finesse +1 | Evasion +3

Finesse Melee - d4+2 (Physical)

Gain advantage on: deceive, locate, scare

Bird's-Eye View You can fly at will. Once per rest while you are airborne, you can ask the GM a question about the scene below you without needing to roll. The first time a character makes a roll to act on this information, they gain advantage on the roll.

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Hollow Bones You gain a -2 penalty to your damage thresholds.

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(Hawk, Owl, Raven, etc)

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druid

Great Predator

Beastform

Strength +2 | Evasionn +2

Strength Melee - d12+8 (Physical)

Gain advantage on: attack, sneak, sprint

Carrier You can carry up to two willing allies with you when you move.

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Vicious Maul When you succeed on an attack against a target, you can spend a Hope to make them temporarily Vulnerable and gain a +1 bonus to your Proficiency for this attack.

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(Dire Wolf, Velociraptor, Sabertooth Tiger, etc)

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druid

Mighty Lizard

Beastform

Instinct +2 | Evasion +1

Instinct Melee - d10+7 (Physical)

Gain advantage on: attack, sneak, track

Physical Defense You gain a +3 bonus to your damage thresholds

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Snapping Strike when you succeed on an attack against a target within Melee range, you can spend a Hope to clamp that opponent in yoru jaws, making them temporarily Restrained and Vulnerabl to clamp that opponent in yoru jaws, making them temporarily Restrained and Vulnerable.

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(Aligator, Crocodile, Gila Monster, etc)

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druid

Great Winged Beast

Beastform

Finesse + 2 | Evasion +3

Finesse Melee - d8+6 (Physical)

Gain advantage on: deceive, distract, locate

Bird's-Eye View You can fly at will. Once per rest while you are airborne, you can ask the GM a question about the scene below you without needing to roll. The first time a character makes a roll to act on this information, they gain advantage on the roll.

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Carrier You can carry up to two willing allies with you when you move.

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(Giant Eagle, Falcon, etc.)

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druid

Aquatic Predator

Beastform

Agility +2 | Evasion +4

Agility Melee - d10+6 (Physical)

Gain advantage on: attack, swim, track

Aquatic You can breathe and move naturally underwater.

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Vicious Maul When you succeed on an attack against a target, you can spend a Hope to make them Vulnerable and gain a +1 bonus to your Proficiency for this attack.

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(Dolphin, Orca, Shark, etc)

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druid

Legendary Beast

Beastform

Evolved Pick a Tier 1 Beastform option and become a larger and more powerful verison of that creature. While you're in this form, you retain all traits and features from the original form andgain the following bonuses:

  • A +6 bonus to damage rolls
  • A +1 bonus to trait used by this form
  • A +2 bonus to evasion

(Upgraded Tier 1 Options)

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druid

Legendary Hybrid

Beastform

Strength +2 | Evasion +3

Strength Melee - d10+8 (Magical)

Hybrid Features To transform into this creature, mark an additional Stress. Choose any two Beastform options from Tiers 1-2. Choose a total of four advantages andtwo features from those options.

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(Griffon, Sphinx, etc)

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druid

Massive Behemoth

Beastform

Strength +3 | Evasion +1

Strength Melee - d12+12 (Physical)

Gain advantage on: locate, protect, scare, sprint

Carrier You can carry up to four willing allies with you when you move.

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Demolish Spend a Hope to move up to Far range in a straight line and make an attack against all targets within Melee range of the line. Targets you succeed against take d8+10 physical damage using your Proficiency andare temporarily Vulnerable.

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Undaunted You gain a +2 bonus to all your damage thresholds.

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(Elephant, Mammoth, Rhinoceros, etc)

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druid

Terrible Lizard

Beastform

Strength +3 | Evasion +2

Strength Melee - d12+10 (Physical)

Gain advantage on: attack, deceive, scare, track

Devastating Strikes When you deal Severe damage to a target within Melee range, you can mark a Stress to force themto mark an additional Hit Point.

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Massive Stride You can move up to Far range without rolling. You ignore rough terrain (at the GM's discretion) due to your size.

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(Brachiosaurus, Tyrannosaurus, etc)

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druid

Mythic Aerial Hunter

Beastform

Finesse +3 | Evasion +4

Finesse Melee - d10+11 (Physical)

Gain advantage on: attack, deceive, locate, navigate

Carrier You can carry up to three willing allies with you when you move.

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Deadly Raptor You can fly at will andmove up to Far range as part of your action. When you move in a straight line into Melee range of a target from at least Close range and make an attack against that target in the same action, you can reroll all damage dice that rolled a result lower than your Proficiency.

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(Dragon, Pterodactyl, Roc, Wyvern, etc)

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druid

Epic Aquatic Beast

Beastform

Agility +3 | Evasion +3

Agility Melee - d10+10 (Physical)

Gain advantage on: locate, protect, scare, track

Ocean Master You can breath and move naturally underwater. When you succeeed on an attack against a target within Melee range, you can temporarily Restrain them.

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Unyielding When you would mark an Armor Slot, roll a d6. On a result of 5 or higher, reduce the severity by one threshold without maring an Armor Slot.

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(Giant Squid, Whale, etc.)

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druid

Mythic Hybrid

Beastform

Strengt +3 | Evasion +2

Strength Melee - d12+10 (Physical)

Hybrid Features To transform into this creature, mark 2 additional Stress. Choose any three Beastfom options from Tiers 1-3. Choose a total of five advantages and three features from those options.

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(Chimera, Cockatrice, Manticore, etc)

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