Beastforms
Reference to beastforms available in the System Reference Document


Agile Scout
Beastform
Agility +1 | Evasion +2
Agility Melee - d4 (Physical)
Gain advantage on: deceive, locate, sneak
Agile Your movement is silent, and you can spend a Hope to move up to Far range without rolling.
Fragile When you take Major or greater damage, you drop out of Beastform
(Fox, Mouse, Weasel, etc.)


Household Friend
Beastform
Instinct +1 | Evasion +2
Instinct Melee - d6 (Physical)
Gain advantage on: climb, locate, protect
Companion When you Hlep an Ally, you can roll a d8 as your advantage die.
Fragile When you take Major or greater damage, you drop out of Beastform
(Cat, Dog, Rabbit, etc.)


Nimble Grazer
Beastform
Agility +1 | Evasion +3
Agility Melee - d6 (Physical)
Gain advantage on: leap, sneak, sprint
Elusive Prey When an attack roll against you would succeed, you can mark a Stress and roll a d4. Add the result to your Evasion against this atack.
Fragile When you take Major or greater damage, you drop out of Beastform
(Deer, Gazelle, Goat)


Pack Predator
Beastform
Strength +2 | Evasion +1
Strength Melee - d8+2 (Physical)
Gain advantage on: attack, sprint, track
Hobbling Strike When you succeed on an attack against a target within Melee range, you can mark a Stress to make the target temporarily Vulnerable
Pack Hunting When you succeed on an attack against the sametarget as an ally who acts immediately before you, add a d8 to your damage roll.
(Coyote, Hyena, Wolf, etc)


Aquatic Scout
Beastform
Agility +1 | Evasion +2
Agility Melee - d4 (Physical)
Gain advantage on: navigate, sneak, swim
Aquatic You can breath and move naturally underwater
Fragile When you take Major or greater damage, you drop out of Beastform
(Eel, Fish, Octopus, etc.)


Stalking Arachnid
Beastform
Finesse +1 | Evasion +2
Finesse Melee - d6+1 (Physical)
Gain advantage on: attack, climb, sneak
Venomus Bite When you succeed on an attack against a target within Melee range, the target becomes temporarily Poisoned. A Poisoned creature takes 1d10 direct physical damage each time they act.
Webslinger You can create a strong web material useful for both adventuring and battle. The web is resilient enough to support one creature. You can temporarily Restrain a target within Close range by succeeding on a Finesse Roll against them.
(Tarantula, Wolf Spider, etc)


Armored Sentry
Beastform
Strength +1 | Evasion +1
Strength Melee - d8+2 (Physical)
Gain advantage on: dig, locate, protect
Armored Shell Your hardened exterior gives you resistance to physical damage. Additionally, mark an Armor Slot to retract into your shell. While in your shell, physical damage is reduced by a number equal to your Armor Score (after applying resistance), but you can’t perform other actions without leaving this form.
Cannonball Mark a Stress to allow an ally to throw or launch you at an adversary. To do so, the ally makes an attack roll using Agility or Strength (their choice) against a target within Close range. On a success, the adversary takes d12+2 physical damage using the thrower's Proficiency. You can spend a Hope to target an additional adversary within Very Close range of the first. The second target takes half the damage dealt to the first target.
(Armodilo, Pangolin, Turtle, etc.)


Powerful Beast
Beastform
Strength +1 | Evasion +3
Strength Melee - d10+4 (Physical)
Gain advantage on: navgitae, protect, scare
Rampage When you roll a 1 on a damage die, you can roll a d10 and add the result to the damage roll. Addiitonally, before you make an attack roll, you can mark a Stress to gain a +1 bonus to your Proficiency for that attack.
Thick Hide You gain a +2 bonus to your damage thresholds.
(Bear, Bull, Moose, etc)


Mighty Strider
Beastform
Agility +1 | Evasion +2
Agility Melee - d8+1 (Physical)
Gain advantage on: leap, navigate, sprint
Carrier You can carry up to two willing allies with you when you move.
Trample Mark a Stress to move up to Close range in a straight line and make an attack against all targets within Melee range of the line. Targets you succeed against take d8+1 physical damage using your Proficiency andare temporarily Vulnerable.
(Camel, Horse, Zebra, etc)


Striking Serpent
Beastform
Finesse +1 | Evasion +2
Finesse Very Close - d8+4 (Physical)
Gain advantage on: climb, deceive, sprint
Venomous Strike Make an attack against any number of targets within Very Close range. On a success, a target is temporarily Poisoned. A Poisoned creature takes a 1d10 physical direct damage each time they act.
Warning Hiss Mark a Stress to force any number of targets within Melee range to move back to Very Close range.
(Cobra, Rattlesnake, Viper, etc)


Pouncing Predator
Beastform
Instinct +1 | Evasion +3
Instinct Melee - d8+6 (Physical)
Gain advantage on: attack, climb, sneak
Fleet Spend a Hope to move up to Far range without rolling.
Takedown Mark a Stress to move into Melee range of a target and make an attack roll against them. On a success, you gain a +2 bonus to your Profiency for this attack and the target must mark a Stress.
(Cheetah, Lion, Panther, etc)


Winged Beast
Beastform
Finesse +1 | Evasion +3
Finesse Melee - d4+2 (Physical)
Gain advantage on: deceive, locate, scare
Bird's-Eye View You can fly at will. Once per rest while you are airborne, you can ask the GM a question about the scene below you without needing to roll. The first time a character makes a roll to act on this information, they gain advantage on the roll.
Hollow Bones You gain a -2 penalty to your damage thresholds.
(Hawk, Owl, Raven, etc)


Great Predator
Beastform
Strength +2 | Evasionn +2
Strength Melee - d12+8 (Physical)
Gain advantage on: attack, sneak, sprint
Carrier You can carry up to two willing allies with you when you move.
Vicious Maul When you succeed on an attack against a target, you can spend a Hope to make them temporarily Vulnerable and gain a +1 bonus to your Proficiency for this attack.
(Dire Wolf, Velociraptor, Sabertooth Tiger, etc)


Mighty Lizard
Beastform
Instinct +2 | Evasion +1
Instinct Melee - d10+7 (Physical)
Gain advantage on: attack, sneak, track
Physical Defense You gain a +3 bonus to your damage thresholds
Snapping Strike when you succeed on an attack against a target within Melee range, you can spend a Hope to clamp that opponent in yoru jaws, making them temporarily Restrained and Vulnerabl to clamp that opponent in yoru jaws, making them temporarily Restrained and Vulnerable.
(Aligator, Crocodile, Gila Monster, etc)


Great Winged Beast
Beastform
Finesse + 2 | Evasion +3
Finesse Melee - d8+6 (Physical)
Gain advantage on: deceive, distract, locate
Bird's-Eye View You can fly at will. Once per rest while you are airborne, you can ask the GM a question about the scene below you without needing to roll. The first time a character makes a roll to act on this information, they gain advantage on the roll.
Carrier You can carry up to two willing allies with you when you move.
(Giant Eagle, Falcon, etc.)


Aquatic Predator
Beastform
Agility +2 | Evasion +4
Agility Melee - d10+6 (Physical)
Gain advantage on: attack, swim, track
Aquatic You can breathe and move naturally underwater.
Vicious Maul When you succeed on an attack against a target, you can spend a Hope to make them Vulnerable and gain a +1 bonus to your Proficiency for this attack.
(Dolphin, Orca, Shark, etc)


Legendary Beast
Beastform
Evolved Pick a Tier 1 Beastform option and become a larger and more powerful verison of that creature. While you're in this form, you retain all traits and features from the original form andgain the following bonuses:
- A +6 bonus to damage rolls
- A +1 bonus to trait used by this form
- A +2 bonus to evasion
(Upgraded Tier 1 Options)


Legendary Hybrid
Beastform
Strength +2 | Evasion +3
Strength Melee - d10+8 (Magical)
Hybrid Features To transform into this creature, mark an additional Stress. Choose any two Beastform options from Tiers 1-2. Choose a total of four advantages andtwo features from those options.
(Griffon, Sphinx, etc)


Massive Behemoth
Beastform
Strength +3 | Evasion +1
Strength Melee - d12+12 (Physical)
Gain advantage on: locate, protect, scare, sprint
Carrier You can carry up to four willing allies with you when you move.
Demolish Spend a Hope to move up to Far range in a straight line and make an attack against all targets within Melee range of the line. Targets you succeed against take d8+10 physical damage using your Proficiency andare temporarily Vulnerable.
Undaunted You gain a +2 bonus to all your damage thresholds.
(Elephant, Mammoth, Rhinoceros, etc)


Terrible Lizard
Beastform
Strength +3 | Evasion +2
Strength Melee - d12+10 (Physical)
Gain advantage on: attack, deceive, scare, track
Devastating Strikes When you deal Severe damage to a target within Melee range, you can mark a Stress to force themto mark an additional Hit Point.
Massive Stride You can move up to Far range without rolling. You ignore rough terrain (at the GM's discretion) due to your size.
(Brachiosaurus, Tyrannosaurus, etc)


Mythic Aerial Hunter
Beastform
Finesse +3 | Evasion +4
Finesse Melee - d10+11 (Physical)
Gain advantage on: attack, deceive, locate, navigate
Carrier You can carry up to three willing allies with you when you move.
Deadly Raptor You can fly at will andmove up to Far range as part of your action. When you move in a straight line into Melee range of a target from at least Close range and make an attack against that target in the same action, you can reroll all damage dice that rolled a result lower than your Proficiency.
(Dragon, Pterodactyl, Roc, Wyvern, etc)


Epic Aquatic Beast
Beastform
Agility +3 | Evasion +3
Agility Melee - d10+10 (Physical)
Gain advantage on: locate, protect, scare, track
Ocean Master You can breath and move naturally underwater. When you succeeed on an attack against a target within Melee range, you can temporarily Restrain them.
Unyielding When you would mark an Armor Slot, roll a d6. On a result of 5 or higher, reduce the severity by one threshold without maring an Armor Slot.
(Giant Squid, Whale, etc.)


Mythic Hybrid
Beastform
Strengt +3 | Evasion +2
Strength Melee - d12+10 (Physical)
Hybrid Features To transform into this creature, mark 2 additional Stress. Choose any three Beastfom options from Tiers 1-3. Choose a total of five advantages and three features from those options.
(Chimera, Cockatrice, Manticore, etc)

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